attblueroom
My Role: Director Digital Marketing Davie Brown Entertainment - project & client management.
I managed this AT&T content portal, overseeing internal and external content and development teams, coordinated daily site updates, oversaw technical issues for all live streaming events, negotiated contracts, managed communications between partner agencies and client. Created and maintained budgets and schedules. Consulted with brand to ensure that strategy, marketing goals, and branding expectations were met.
Program Details
AT&T was at the forefront of digitally distributed branded content as exampled in the blue room, a web portal that for five years covered music, entertainment, gaming, and sports.
The unique content included exclusive live webcasts of the top music festivals in the country including: Coachella, Lollapalooza, Bonnaroo, Austin City Limits, The New Orleans Jazz and Heritage Festival, Vegoose, Outside Lands, and KROQ's Almost Acoustic Christmas, as well as sporting events including the PGA Masters and the Olympic Trial Events.
AT&T blueroom gaming provided gaming enthusiasts with access to exclusive content related to both upcoming releases and retro favorites, including interviews with gaming insiders; reviews and expert commentary; tips, tricks and codes; and downloads.
AT&T blueroom Project D.U., consisted of a network of 30 blogs across entertainment, sports and gaming curated by a group of influential editors designed to inform and entertain.
The AT&T blueroom Hollywood featured exclusive behind-the-scenes footage, interviews with artists and other exclusive content.
AT&T blueroom music featured in-studio interviews and behind-the-scenes footage from a diverse group of chart-topping artists and new music talent, a custom-programmed music player and chances to enter meet-and-greet sweepstakes.
AT&T blueroom Team USA allowed users to get up-close-and-personal with athletes as they trained and prepared for competition through "Behind the Team," an original webisode series examining the sport of gymnastics as it has evolved through the years along with personal stories from several of its athletes. Also featured were video streams of competitions and events, a tour of U.S. Olympic Team training facilities and downloadable desktop communicators that alerted you to breaking Olympic Games news.
Distributing blue room content across three screens, AT&T attributed the program with having "fueled the sales of the company's core offerings — high speed internet, wireless, voice and video — while building affinity for the AT&T brand in the entertainment space."